Monday, 26 June 2017

Back on Track: Legion Sicaran Battle Tank Variants


Okay, so it's been a while, but I'm going to try and get this properly up and running over the summer, so I've turned to something I have a decent amount of experience with: designing variants on the 30k Sicaran Battle Tank. With Forge World having previewed a trio of new Sicaran types, I thought it was the perfect time to revisit and update some of my older designs, as well as providing relic rules for their use in 40k to help get my teeth into the 8th Edition ruleset.

Hope you like em'


30K LEGIONES ASTARTES: SICARAN BATTLE TANK VARIANTS


FAST ATTACK: Legion Sicaran Advancer Armoured Transport


Since the very first deployments of the Sicaran Battle Tank, a number of Forge Lords and Mechanicum Magi had contemplated the potential benefits of utilising the vehicle's speed and mobility as an Armoured Transport for the elite warriors of the Legiones Astartes. However, despite myriad different approaches from a dozen Forge Worlds, success could not be found, with the complexity of the Sicaran's internal construction hampering any attempts to extend its hull to allow for an expanded transport capacity.


Instead, the Magi of Armatura conceived of a Sicaran variant which combined a smaller passenger contingent allowed for by the existing hull with a suite of sensory and communication systems, which would allow the transport to function as a reconnaissance or command vehicle whilst maintaining considerable firepower. Although the Sicaran Advancer tended to find favour amongst specialist Legion formations rather than mainline forces, the limited production run before the Heresy's outbreak resulted in most vehicles being assigned as dedicated transports for commanding officers, a role in which the vehicle excelled.



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Sicaran Advancer: BS: 4 Armour (Front/Side/Rear): 13/12/12 HP: 3


Unit Composition:
* 1 Sicaran Advancer


Unit Type:
* Vehicle (Tank, Transport, Fast)


Wargear:
* Twin-linked heavy bolter
* Heavy bolter
* Extra armour
* Search light
* Smoke launchers
* Enhanced auspex sweeper


Transport Capacity:
* The Sicaran Advancer has a transport capacity of 6 models, and may not transport models with the Bulky, Very Bulky or Extremely Bulky special rules.


Fire Points:
* None


Access Points:
* One access hatch on each side of the hull.


Options:
* The Sicaran Advancer may take any of the following upgrades:
- Hunter-killer missile
- Dozer blade
- Auxiliary drive
- Armoured cermite
* The Sicaran Advancer may exchange its twin-linked heavy bolter for one of the following:
- Twin-linked lascannon
- Twin-linked missile launcher (with frag and krak missiles)


Enhanced Auspex Sweeper:
The Sicaran Advancer’s hull integrates a number of high-power auspex scanners, linked into a central communications array mounted upon the vehicle’s exterior armour and networked in such a manner to provide accompanying troops with highly detailed tactical information on nearby enemy disposition and strength. Shooting attacks made by friendly models against enemy units within 24” of the Sicaran Advancer ignore cover saves, including those provided by the Stealth and Shrouded special rules. This effect extends to the Sicaran Advancer’s own shooting attacks.


The Legion Sicaran Advancer Armoured Transport is a Dedicated Transport option for Legion Command Squads, Legion Reconnaissance Squads and Legion Seeker Squads that number 6 models or fewer.




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HEAVY SUPPORT: Legion Sicaran Vindex Air-Denial Tank

With the early successes of the Sicaran Battle Tank during initial testing by the Xth and XIIIth Legions, a second stage of development was envisaged by the twin intellects of Ferrus Manus and Robute Guilliman, the ultimate goal of which would be the eventual supplanting of the venerable Predator and its myriad variants as the premier medium battle tank of the Legiones Astartes. One of the earliest ventures of this secondary project undertaken by the Magi of the Tempestora Sect was the modification of the Sicaran's extremely sophisticated turret targeting array to alter the vehicle's function into a dedicated anti-aircraft tank, capable of keeping pace with Legion vanguard formations whilst purging the skies of any opposing aircraft.


The newly designated Sicaran Vindex had only seen limited deployment at the outset of the Heresy, with early contingents supplied to the Vth Legion, which had previously relied on dedicated aircraft to maintain air superiority parallel to its notoriously swift ground deployments. Although a number of Forge Worlds which owed fealty to the Iron Hands and Ultramarines continued to produce this variant of the Sicaran for Loyalist forces throughout the Heresy, the Warmaster's machinations had seen the lion's share assigned to those Legions which would discard their ties to the Imperium before the conflict's start.



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Sicaran Vindex: BS: 4 Armour (Front/Side/Rear): 13/12/12 HP: 3


Unit Composition:

* 1 Sicaran Vindex


Unit Type:

* Vehicle (Tank, Fast)


Wargear:

* Vindex bolt cannon array

* Heavy bolter

* Extra armour

* Search light

* Smoke launchers

 
Options:

* The Sicaran Vindex may take any of the following upgrades:

- Hunter-killer missile

- Dozer blade

- Auxiliary drive

- Armoured ceramite

* The Sicaran Vindex may take a single pair of missile launchers (with flakk missiles)


Vindex Bolt Cannon Array:

A caliber of bolt weapon rarely seen outside the hosts of the Mechanicum, the Vindex bolt cannon array prioritises accuracy over rate of fire, with complex gyro-stabilisers enabling for negligible loss of accuracy despite the Sicaran’s considerable speed.


Vindex Bolt Cannon Array: Range: 36/48”* Str: 6 AP: 3 Type: Heavy 4, Skyfire, Sunder, Twin-linked


* The Vindex bolt cannon array has 2 ranges depending upon whether the Sicaran Vindex has remained stationary. If the Sicaran Vindex has moved in the preceding Movement phase, the weapon has a range of 36”. If it did not move, the range is increased to 48”.




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HEAVY SUPPORT: Legion Sicaran Ustor Assault Tank


Designed in unison with the Sicaran Punisher, the Ustor variant of the Sicaran battle tank mounts the esoteric but nonetheless formidable Volkite Cascade in place of the former’s rotary cannon, a weapon otherwise unknown outside the armouries of a handful of Mechanicum Magos. It was with some consternation that many within the machine cult learnt of the Tempestora Sect’s bequeathal of the weapon’s design to the Forge Lords of the Legions, for while notoriously difficult to produce, the Volkite Cascade harnesses considerable destructive power for its size, and represents a cornerstone in the Mechanicum’s understanding of this class of energy weapon, whose origins date back to the Age of Strife.


This Volkite Cascade provides the Sicaran Ustor with considerable infantry-killing capacity, becoming especially devastating against entrenched enemy positions, where the weapon’s rapid rate of fire combined with the inherent combustive potential of Volkite beams creates a searing wave of incendiary energy around the target position, driving foes from cover and blossoming outwards is a series of secondary ignitions.





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Sicaran Ustor: BS: 4 Armour (Front/Side/Rear): 13/12/12 HP: 3


Unit Composition:

* 1 Sicaran Ustor


Unit Type:
* Vehicle (Tank, Fast)


Wargear:
* Volkite cascade
* Heavy bolter
* Extra armour
* Search light
* Smoke launchers



Options:
* The Sicaran Ustor may take any of the following upgrades: - Hunter-killer missile
- Dozer blade
- Auxiliary drive
- Armoured ceramite
* The Sicaran Ustor may take one of the following sets of two sponson weapons:
- Heavy bolters
- Lascannon


Volkite Cascade:
Although bearing common purpose with a number of rotary projectile weapons, the addition of a rotating component to the complicated internal assembly of Volkite class energy weapons is entirely impractical, with the Volkite Cascade’s fixed multi-barreled design instead firing in a cyclic pattern to similar effect, unleashing a continual barrage of incendiary energy to scythe down anything within range.


Volkite Cascade: Range: 48” Str: 6 AP: 5 Type: Heavy 12, Ignores Cover, Deflagrate



Tuesday, 22 November 2016

Initial Offload: The Legio Cybernetica

Prior to starting this Blog, I've been prepping a backlog of designs so that I could start out at a decent rate, so here's another trio of concepts, again for the Mechanicum (I hadn't done anything for them before, and they've got a ton of untouched sub-divisions) - this time it's the Legio Cybernetica.

One concept I've wanted to do for ages is to have an Automata fighter, and in terms of looking for an aesthetic, I thought it'd be cool to draw from the Hell Blade / Hell Talon design, so you've got the Perditax; second I wanted an excuse to slap Charonite Ogryn claws on a Castellax, which resulted in the Charnax; and finally there's the Menoetar, which just started as a visual concept I kinda ran with, functioning as frames which can carry the Legio's Tech-Priests into battle along side their charges.

Again, thanks for looking, and feel free to leave a comment

30k TAGHMATA OMNISSIAH: THE LEGIO CYBERNETICA



FAST ATTACK: PERDITAX CLASS STRATOS-AUTOMATA:

Although similar analogues existed in the arsenals of a handful of separate Forge Worlds, suggesting a shared lineage, the Perditax Stratos-Automata only entered service with the Mechanicum at large when the design was ceded by the Vodian Consistory of Xana as part the treaty that brought the Forge World into the fold of the Imperial war machine. A single stage void to atmosphere interface craft, the Perditax is armed and armoured to be equally potent in both spheres of combat, and capable of engaging both mobile fighter craft and stationary or ground-based targets, though its limited operational range compared to dedicated void fighters relegates it to a primarily defensive role out of atmosphere. 

This versatility may be the key to the Automata’s prevalence in the latter days of the Great Crusade, despite Xana’s unenviable reputation amidst the other enclaves of the Mechanicum, with the Stratos-Automata carried in the launch bays of most Forge Worlds’ expeditionary vessels. Whether fielded to defend the vessels of the Mechanicum or to assault the military of a non-compliant world, the Periditax’s nature as a Stratos-Automata enables it to achieve aeronautical feats impossible for any living pilot, bringing ruin to whatever target it is assigned.


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Perditax:                   BS: 4   Armour (Front/Side/Rear): 11/10/10 HP: 4 

Unit Composition:
* 1 Perditax Class Stratos-automata

Unit Type:
* Vehicle (Flyer, Hover)

Wargear:
* Twin-linked hellfire plasma carronade
* Twin-linked missile launcher with ignis-frag missiles
* Flare shield
* Ramjet diffraction grid
* Infra-red targeting

Special Rules:
* Koios Cybernetica Cortex
* Agile
* Deep Strike
* Supersonic

Options:
* The Perditax Stratos-automata may exchange its missile launcher’s ignis-frag missiles for one of the following:
            - Krak missiles
            - Rad missiles
* The Perditax Stratos-automata may be equipped with any of the following:
            - Ground tracking auguries
            - Chaff launcher
           

Koios Cybernetica Cortex:
To accommodate the reaction speeds and navigational abilities required by void and atmospheric combat, the koios cortex removes a number of behavioural locks found within the cybernetica cortex of most other automata, granting the stratos-automata a degree of independence necessary for its role, but which cuts dangerously close to the level of self-awareness possessed by the reviled ‘abominable intelligence’ in the eyes of more outspoken facets of the mechanicum.

A model with a Koios Cybernetica Cortex has the Machine Creature and Programmed Behaviour special rules as provided by a Cybernetica Cortex, ignoring the ‘Methodical’ provision of the latter, and when applying the ‘Target Priority’ provision of this special rule, the controlling player may always attempt to target the nearest enemy Flyer or Flying Creature rather than just the closest enemy model when this special rule comes into effect. Additionally, any such model ignores results of Crew Shaken and Crew Stunned.



TROOPS: CHARNAX CLASS BATTLE-AUTOMATA MANIPLE:

Product of the particularly warlike Incaladion Mechanicum, the Charnax stems from the same Castellan STC as the ubiquitous Castellax, slowly adapted over the centuries to better counter the Xenos raiders which plagued the Forge World, as well as its own creators as the world’s fractious masters fell upon each other in the days of Old Night, before the coming of the Imperium. Disseminated amongst the myriad Forge Worlds of the Mechanicum alongside Incaladion’s other novel inventions – the price of salvation – the Charnax attained little widespread acceptance, its particularly malevolent animus and specialised role leaving it overlooked, a fate which would soon change as the Ullanor Crusade was launched in a tide of blood and fire.
Brutally suited to combating the bestial Orks, the Charnax was mass-produced for the conflict at an unprecedented scale, ferried from multiple Forge Worlds directly to the Crusade’s front, deployed en masse to pulverise the Xenos hordes. Though they were never again fielded in such numbers during the Great Crusade, the Heresy’s relentless toll ensured that the reserves of Charnax Battle-Automata retained by many Forge Worlds after Ullanor would be unleashed on both sides of the bitter conflict.  




Charnax:   WS: 4   BS: 3   S: 6   T: 7   W: 4   I: 2   A: 2   Ld: 7   Sv: 3+

Unit Composition:
* 1 Charnax Class Battle-automata

Unit Type:
* Monstrous Creature

Wargear:
* Aephus pattern rotor cannon
* Charonite claws
* Atomantic shielding

Special Rules:
* Cybernetica Cortex
* Reactor Blast
* Rampage
* Support Unit

Options:
* The unit may include:
            - Up to four additional Charnax Class Battle-automata
* Any Battle-automata Maniple may be given any of the following options – all Battle-automata in the Maniple must have the same upgrade:
            - Searchlight
- Infravisor
            - Frag grenades
            - Enhanced targeting array
* Any Charnax Class Battle-automata may exchange its aephus pattern assault cannon for:
            - Volkite culverin
           
Special Option:
* A single Maniple composed solely of a single Battle-automata (of any type) in the detachment may be given:
            - The Paragon of Metal special rule

Aephus Pattern Rotor Cannon:
Enhancing the rotor cannon with higher-calibre rounds and an even faster rate of fire, the aephus pattern produces such significant recoil and heat gain that it could only ever be mounted upon a frame as resilient as that of the Charnax, enabling it to cut bloody swathes through the ranks of any foe.

Aephus Rotor Cannon:   Range: 30”   Str: 4   AP: 5   Type: Heavy 7, Rending, Pinning



ELITE: VENATORII MENTOETAR BATTLE-COVENANT:

The Menoetar Tech-Priests of the Legio Cybernetica are reknown amongst the fighting forces of the Imperium for the Cyber-corpora which carry them into battle alongside their hulking battle-automata, towering monstrosities replete with burnished plating and arcing power-fields. The Menoetar are amongst the most militant of the Legio Cybernetica’s priesthood, driven to unleash the terrifying power of their Order’s most advanced weaponry upon those who would oppose the might of their steel-clad creations, directing them amidst the maelstrom of battle with unflinching zeal.

Despite their awe-inspiring power, the Battle-Covenants of the Menoetar are held in mixed favour by their peers within the Legio Cybernetica, where some regard them as excessively avaricious, even envious of the automata which they maintain, seeking to outmatch their power over warfare. Whatever their standing at the time, the Menoetar grew in significance parallel to that of the Legio Cybernetica at large during the years of the Heresy, with some Taghmata even enforcing compulsory induction into the Cybernetica sub-cult for those Tech-Priests who held dominion over their battle-automata cohorts. 




Menoetar Adept:   WS: 3   BS: 3(4)   S: 5   T: 6   W: 3   I: 3   A: 1   Ld: 8   Sv: 3+
Menoetar Magos:   WS: 3   BS: 4(5)   S: 5   T: 6   W: 3   I: 3   A: 2   Ld: 9   Sv: 3+

Unit Composition:
* 1 Menoetar Adept

Unit Type:
* Menoetar Adept: Monstrous Creature
* Menoetar Magos: Monstrous Creature (Character)

Wargear:
* Menoetar Cyber-corpus
* Cortex controller
* Twin-linked lightning gun
* Mauler bolt cannon
* Enhanced targeting array (increased Ballistic Skill already included in profile)

Special Rules:
* Stubborn
* Covenant Cybertheurgy
* Bonded Tech-Priests


Options:
* The unit may include:
            - Up to two additional Menoetar Adepts
* A single Menoetar Adept may be upgraded to a Menoetar Magos
* Any model in the unit may exchange their twin-linked lightning gun for one of the following:
            - Twin-linked multi-laser
            - Twin-linked phase plasma-fusil
            - Twin-linked photon thruster
            - Twin-linked irad-cleanser
* Any model in the unit may exchange their mauler bolt cannon for one of the following:
            - Volkite culverin
            - Multi-melta
            - Conversion beamer

Menoetar Cyber-corpus:
Lumbering armoured exoskeletons, Menoetar Cyber-corpora are constructed by the tech-priests of the Legio Cybernetica to grant them sufficient destructive and defensive capabilities to accompany their automata charges into the most hazardous of warzones, so they might experience but a fragment of the Omnissiah’s power.

A model equipped with a Menoetar Cyber-corpus has a 3+ armour save and a 5+ invulnerable save. Additionally, the model has the Extremely Bulky, Lumbering Advance and Feel no Pain (6+) special rules and replaces it’s Strength, Toughness and Wounds characteristics with the following: S: 5, T: 6, W: 3 (increases already included in profile).

Covenant Cybertheurgy:
Every model in the unit has the cybertheurgy special rule - however, only one model in the unit may use a cybertheurgy power each turn, but for each additional model in the unit the model attempting to use a power gains a +1 modifier to their Leadership value for the purpose of determining whether the power takes effect.

Bonded Tech-Priests:
An army may not contain more Menoetar Battle-Covenant units than it has units with the Cybernetica Cortex special rule.